Blender - v2.7 - Blendgraph - Font Repeater

I got nothing.

bg_test_blend.blend (511 KB)

The options vs the demo video (vimeo - 2.69) aren’t the same.

Still, seems pretty straightforward.

So, what’s wrong? What am I doing wrong?

Just in case your mileage varies, here’s what I get:


I’ve played around with the settings and the nodes.

Nothing.

It looks like you are trying to mix the font repeater with the font datablock. They are not the same thing, however you can use them both in the same node tree.

You left the Font Repeater in a non-functioning state. You must connect nodes to those other inputs. Also the font repeater repeats the animation from one object to all the characters in the string. This means you need at least one animated object in the scene to drive that motion.

Here is an example file setup. In this scene the motion of the cube is routed to the characters in the string.

Attachments

27_bg_font_repeater_setup.blend (92.6 KB)


Yours works fine (of course).

Here’s me trying to replicate what you’ve done:

bg_font_repeater.blend (485 KB)

Here’s what I get:


The weird thing is, the very first time I tried
it based on your settings it mostly worked.
Kind of weird in trying to get the animation
right based on the animation of the cube. And
changing the settings on the text is a little weird
too. Might be nice to have more adjustment settings
in the node(s) - scale, rotation (or not). Couldn’t
seem to get them to sync.

Weird things happen too if I disconnect and reconnect
the settings. Disconnect and reconnect the “Cube” string,
or the main string input to list.

When I first tried just rendering your blend - it crashed.

Last, when I first started, it wasn’t working at all. Without
your input, I didn’t know (maybe I should’ve, I didn’t) that
the font datablock and repeater aren’t the same thing. I was
just trying to get it to work - period.

It’s really, what I think SHOULD work or MIGHT work (since
nothing’s working, what the heck, either it’ll work, it won’t,
or something will break, so I try it, if it doesn’t
no biggie. Well, worse come to worse, Ctrl-Z (undo), or,
if it’s bad enough just start over. Sometimes that’s the
only choice (when the program locks up - I’m good at
that).

If I’m doing what SHOULD work based
on the input of someone, like yourself who would know and I
get different results, that’s something different. Maybe it’s
my config, maybe it’s little somethings that I’m doing or not
doing DIFFERENT that make all the difference. Or maybe I’m
doing everything right and there’s just a rest of the story.

Anyways.

Either I’m doing EXACTLY what you’re doing and getting something
different OR there’s a rest of the story.

Same file results in 2.69 - yours or mine (except yours has text, mine doesn’t):


The text is there but the nodes show no modifiers.

Weird.

It does look like you have found a bug. It seems if there is no SCALE keyframe on the driving animated object the AddOn use a value of 0.0 for the scale of the font characters it creates.

The simple fix is to simply insert LOC/ROT/SCALE keyframes on the cube driving the animation. Then it works.

I’ll have to look into posting an internal fix soon.

That worked.

Thanks