This flip sim was created entirely in Blender using the Flip Fluids addon. It was simulated using a Apple Mac M1 Pro Laptop then exported as an Alembic cache to be used on my workstation for the final render. The environment for the grass was using Gscatter, the rocks and materials are from Quixel megascans.
Blender 4.1
Particles Fluid and Whitewater : 180GB [29h]
Render : Cycles [35sec/frame]
Composite : Blender
Video edit and sound : DaVinci Resolve Studio
Artstation : www.artstation.com/jknitt
Instagram : www.instagram.com/jknitt_photography/
Simulation
CPU : Apple Silicon M1 Pro
RAM : 16GB
Render
CPU : Intel Xeon 8 Cores
RAM : 96GB
GPU : RTX 3090