Blender - Wet hair look?

Hiii! so, I saw an animation the other day and I noticed the animator masters a really nice look on their models by giving them a sweaty hair look that sticks to the characters head, I’m not sure if this is just a texture or hair cards that is possibly shrink-wrapped or just placed close to the face.

I was curious if anyone knows how to somewhat recreate this? or has some learning materials/resources that comes close to what the animator has managed to do. - I am fairly experienced myself just not in the way of hair and hair cards etc.

From looking at it could just be an edited texture with hair placed in certain areas for the head to give wet hair strands/sweaty look. - Again, if anyone knows any resources for this stuff that would be super helpful!

I’ll leave some image references below ‘if you know you know ;)’ - theres two more images in that link below.

Well especially the last one locks like a head with dry hair but a more sweaty look on the skin texture…aaannnd some additional hair draw on the texture too…

And because sweaty skin is not just some diffferent glossynes/specualr value but a whole map because some areas are more sweaty then others… and additional some control about droplets… then why not also make a map a with some hari strands stickign ont the face map… and mix it with the skin texture…

Yeah, thats what I was thinking that its put onto the head texture then has additional components like a normal map n so on!

Going to try and see if I can find any hair strand resources and recreate it. Got a good idea on how to go about it just lacking the materials/resources for it. Needed another opinion too!

Hi,

Hi, thanks for these videos! isn’t exactly what I’m looking for. Appreciate the reply tho!

In your case, if would’ve said that you would need to use either somewhat of hairs simulation (like a cloth one), or, to snap your hairs’ parts manually by dragging them to the left or to the right side.

Here’s a good tutorial on how to use a snap tool:

P.S. I’m not sure whether it’s gonna work as well with the hairs, but, you can give it a try whatever.
At the end of the day, I’m pretty sure that what you’re after for - is a completely manual work. I don’t think there’s some magic button or whatever it is to help you make it in just one click.

Hope it helps

Cheers,
Sergey

I have been using blender for 4years I’m pretty familiar with all the tips n tools, thanks!
As said to talking to someone above it is most likely manual work without a doubt, I was just looking for other opinions on if it was using fly away hair cards or something like texture work.

Appreciate your replies, thanks!

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I think the first method would’ve been better as if it’s would be 3D instead of 2D.

I feel like texture work would work well here- wet hair sticks directly to skin, so you don’t really need actual 3D, and you can still fake depth with a normal map. I would paint these strands directly on the face, probably

Looking at your references, I’m 99% sure that’s what they did. If you look closely you can see the hair doesn’t actually have depth, it’s clearly just a texture

Yeah, thats exactly what I was thinking too! appreciate your input on this!

I will defo look into possibly painting or using hair strands from assets and then painting/putting them onto the head texture :slight_smile:

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