I thought about it for a while and decided to start BlenderChess. BlenderChess will aim at making a realtime 3D GUI for different chess engines and chess servers out there. It’s not aimed at making a chess engine because there are already a lot out there and therefore concentrates on making a GUI instead.
I have some ideas and have registered a sourceforge project to make any results available to the public. Some of the ideas:
- Skinnable chessboards and custom chess pieces
- Connect to different existing chess engines using a standard chess protocol
- connect to existing online chess servers
I noticed some mentioning of chess games in blender before in the forums but this project might be easier to complete because it doesnt aim at writing an chess engine itself.
At this moment I’m just collecting information about Chess protocols and other information. I do not have much experience in Python so this might result in very slow process.
For now I’m collecting python libraries that could be usefull and trying to design some interface concepts.
I hope some people would like to offer their assistance in the near future together try and make a truely functional Chess GUI that possibly will be used by many Chess fans outside the Blender community.