Hi, we started to do some little Blender development ourselves inside BlenderKit , I thought it might be a good idea to show it to the community here. These patches for Blender aren’t yet inside Blender, but you can test the builds.
relating what these Pull requests for Blender are for, it’s contained sufficiently in the links and I didn’t want to make an extra large post, rather wanted ppl to download and try.
Roll brush is far superior than the option we have and is called ‘Rake’ in Blender currently. If you ever tried to work with it, you know the limitations and you know that e.g. ZBrush had the roll option for ages. But this implementation currently produces even better results than those you can achieve there I believe;)
Dyntopo anchored brush - VDB brushes are supposed to be that great tool for fastly blocking out creatures, or objects with a lot of detail, but the best way to apply them is with Anchored brush, so this combination of dyntopo, anchored, and VDM is like the shortest path of sketching out complex stuff, but it wasn’t working until now. Without that, you either have to pre-subdivide the mesh a lot, or face serious artifacts in your results that are hard to fix. So basically this makes VDM brushes really useful. Plays well with the huge library the creators uploaded to BlenderKit.
Regarding “BlenderKit doing it’s own development” - BlenderKit was founded quite a few years ago with support of Blender being one of the top priorities. While BlenderKit sends money to Blender Dev Fund each month, this is a more direct way of supporting Blender, by developing it ourelves. It’s been on our minds from the very beginning, there just wasn’t any capacity for that until now.