Blendermann's Sketchbook

Heres some hard surface modeling practice with a Metal and the Plastic materials together.


Some more cycles materials.


Having some fun with Procedural generation!

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Serenity is knowing your worst shot was still pretty good.


1000 samples.

Rocks- Photoscanned
Plants- Blender Guru grass essentials
Lighting- Blender Guru ProSky


i really like this waterfall at the first one this glossy effect looks cool

Thanks the_cannibal :smiley:

You have an interesting style. I like how everything looks like it’s sculpted out of paper.

Thanks everyone, im pleased to announce that i have finally gotten a gtx 980 so i will be back to doing renders again and they will be better than i was ever able to do before so stay tuned!

The Experiment-

Hey everyone, I’m back just like i said i would be. Welcome to The Experiment where i try to test the boundaries of CG art by both texture and quality. All images from here on will be rendered in 4k with 2k samples. I thank you for joining me on this epic journey and i cant wait to hear from everyone!

Matt-


Day 1 is an attempt at a silicon/plastic texture shown in the most unusual form i could think. Everyone let me know what you think! Render is in 3840x2160, 2k samples and took 30 min to render.

-Matt

(Edit) If anyone wants full resolution of any of these images let me know and ill email them to you.


Colors

So here is a 4k background i rendered out, hope yall enjoy!.

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