Heres some hard surface modeling practice with a Metal and the Plastic materials together.
Having some fun with Procedural generation!
[ATTACH=CONFIG]393333[/ATTACH]
1000 samples.
Rocks- Photoscanned
Plants- Blender Guru grass essentials
Lighting- Blender Guru ProSky
i really like this waterfall at the first one this glossy effect looks cool
Thanks the_cannibal
You have an interesting style. I like how everything looks like it’s sculpted out of paper.
Thanks everyone, im pleased to announce that i have finally gotten a gtx 980 so i will be back to doing renders again and they will be better than i was ever able to do before so stay tuned!
The Experiment-
Hey everyone, I’m back just like i said i would be. Welcome to The Experiment where i try to test the boundaries of CG art by both texture and quality. All images from here on will be rendered in 4k with 2k samples. I thank you for joining me on this epic journey and i cant wait to hear from everyone!
Matt-
Day 1 is an attempt at a silicon/plastic texture shown in the most unusual form i could think. Everyone let me know what you think! Render is in 3840x2160, 2k samples and took 30 min to render.
-Matt
(Edit) If anyone wants full resolution of any of these images let me know and ill email them to you.