I would like to say that i have been trying Blender 2.80 for few months now and i appreciate all the hard work that was put into it by the Developers and the Community.
Blender has come along way since the old days when I first took a loot at it and had mix feelings about it’s ways and workflows especially for Animation, so with the release of this new and big milestone it gave me hope that things now are really changing for the better.
As an aspiring Animator I do still think there are more things to do for people like me who are more familiar with the other Softwares, one of those things is the 3D Manipulators.
I dislike the hotkeys only workflow for animation which Blender relys heavily on and it’s 3d Manipulators feel like they’re made for modeling more than anything else.
I know that there have been some changes to the 2.80 version from the older ones but they’re still not comfortable to work with.
I would like if we can have something similar to Maya’s 3D Manipulators that are super useful for Animation, of course not a direct copy and paste but close enough so Animators feel at home and Blender users will still use the hotkeys workflow anyway, so there is no loss here to Blender’s Community.
some suggestions on what could be improved.
- Better Preselection Highlight for the axes, a different Color maybe.
- Always visible during Transformation.
- Quick resizing with two hotkeys.
- more customization options like in this image.
I would like to know if there are people who share similar views on idea like this and if the Developers could accept such suggestion to be made in future versions so I can make a decision if i should stick with Blender or not?