Blending 3D Mesh and texture with Background photo image?

Hi I want to blend the nose I made I added on top of a movie face I filmed, I done the tracking and placed the nose perfectly so the only help I need for the nose is the color and shape to blend into the face so you can’t tell it’s a separate object.

I’m guessing it would be done with nodes so here is my set up.


you need to texture the nose using the materials, create a texture using the texture paint mode, using frames from your movie as reference points for projection painting or try the uv project modifier, that will project your movie over the mesh from the perspective of the camera, really it depends on what you want to achieve with the nose.
if you want it to deform, then texture paint it, if you want to say, pierce it in some way, then the uv project modifier is the way to go

Thanks for your help, Oh I just realized that this should go into compositing as I just achieved to blur it in using bilateral blur node, I was going the wrong way before. : X , The only thing is I only want the sides around of the nose blurred not the whole thing.

UV project modifier worked great for still images. Blended two mesh objects nicely. But there is no option to project a movie onto it though so I can’t use it for my movie.

I just want the nose to join and look part of the face as a special effects thing instead of looking like a stuck on costume nose.