Blending material edges?

Is there a way to smoothly blend the edges of different materials on one mesh into each other?

For example, one face is glossy while the one next to it is matt - can I make it so they smoothly transition into each other rather than having a hard, visible edge where the faces meet?

Blender render, yes. Cycles, no.

Aw hell. Thanks~

As described where the two faces are “assigned” different materials, not that I am aware of.

However if they are assigned the same material, you can fake it. So long as the geometry is simple enough.

One simple way is to use a gradient texture with a color ramp to adjust the falloff. Then plug that in to a mix shader as the factor between two shaders. One matte, the other glossy.


Hi.
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