I finished the BlendSaver Screensaver project.
The BlendSaver.scr starts randomly dat-files (renamed blender executables) listed in the BlendSaver.ini.
You have to copy the files (BlendSaver.scr, BlendSaver.ini and *.dat) to the Windows or Windows\system32 directory. The BlendSaver should appear in the Screensaver list you will find in the ‘Display Properties’ (right click on the Desktop).
[I’d probably do an always sensor inverted with no pulses linked to an and controller and a mouse move sensor [again, no pulses, but not inverted] to work around the mouse being reported as moving on the first frame. However, after trying this doesn’t appear to work [because an inverted sensor would send pulses when a non-inverted one would not?]
It admitedly could be a lot more user friendly if it stored the setting in the registry [… or the .ini file] and allowed the user to chose the blender executable run [perhaps copying it into the windows directory renamed], and I guess defaulting to a sdl blank screen [or bouncing box or whatever] if no .dat file found where expected.
No source? lol, nice idea to do it like that and nice screensavers. Did you create the executable blendsaver with python and converted into exe with py2exe? The reason why it would be nice to see the source is because when someone deletes it, we’ve got something backuped, so people can ask for it and download it from somewhere.
Currently I’m working on my Blender Website project that backups all the blender files ever made, create a huge liberary to avoid losing cool blender files and tests. Maybe this one could be added for future use? 8)
I developed the BlendSaver.scr with C and compiled it with Bloodshed Dev-C++ (another great free tool)[/quote]
ok Cool =)
I fugured you dident make it in python and used py2exe…
Good job