Sorry for the cross post, I wanted to reach out to the people trying to code the blender game engine.
Check the video link below.
Lets face it Blender is the best 3d application available, but its game engine runs way too slow because of : Python is a scripting language (slow) and Blender has too complex materials and meshes and what not. It also cant easily to AI, pathfinding, vehicle physics…etc.
So, I spent 3 days working on this and its almost done. More will be released about it in the future, and I hope to have it on the blender.org page soon. I’m currently working on a horror 3rd or 1st person shooter.
http://www.youtube.com/watch?v=XX8Uv0o6b-o
Youtube ruins the quality. I’ll have an official narrated video about the engine next week. Everything you see there can be done without code and is directly exported from blender:
Exported Lights ( can be set to “flicker”)
Exported Meshes
Physics Primitives linked to meshes
Events ( basically you model a sphere, scale it, if the player hits the sphere do stuff)
Shadows and Normal mapping are coming as well as other sweet Sh**.
If your a good artist and iterested in working on this project, you have or want to donate some guns, any art at all
email me at [email protected] . This is very flexible so you can literally export your work by the minute and be able to play it in game.
Thanks!
www.p-o-p-games.com