Djodai
(Jordan Dubu - Doyorn)
1
Hello folks, i have a tiny problem that’s bothering me a bit.
I’m trying to make my dragon do some steam while breathing but it get me a blocky result
The more sample i add the more visible this get, i’m scared it will be even more visible in the animation.
This blocky artifact disappear as soon as i remove my volumetric block that cover all the scene
Here is what the smoke simulation looks like without the principled volume.:
I tried:
More volume sample
More transparent sample
some other stuff i dont remember…
Any Ideas is welcomed
Modron
(Modron)
2
I think there’s a resolution setting for your volume that should be changed.
SteffenD
(Steffen Dünner)
3
There are several reports of blocky artefacts with VDBs:
https://developer.blender.org/search/query/6XBtdlm8qufM/#R
I felt that pain several times too and hope that one day they’ll be gone
Djodai
(Jordan Dubu - Doyorn)
4
Thank you for your answer !
From close the vdb seems pretty detailled
Im trying with a better resolution just to confirm !
andd
Still no
Djodai
(Jordan Dubu - Doyorn)
5
Thank you for your answer
Yes i have seen some of thoses reports. I guess I’ll just find another way
I hope so too!
walt1
(Walter Volbers)
6
hi,
have you tested with higher transparency values?
walt1
(Walter Volbers)
8
too bad,
I also had this once I got the boxes when several VDB overlapped, it has become better with increasing the transparency.
Lujo0707
(Filip Lujić)
9
I found a solution if you still need it
Someone else might need that solution, if you care to share.
1 Like
Does not work. Increasing transparent samples does.