Hey all! First time here, just started using Blender. It is FANTASTIC. Anyway, I was wondering why whenever I make a mesh it always turns out ‘blocky’ or ‘pixelated’ even after I smooth it with the sculpting tool. In my screenshot, you can see my mesh and then another mesh that looks a TON smoother, yet has less polys. Any help?
Alternatively, in this next picture, I duped the head mesh and used it to sculpt out a head dress. And it looks smooth. Help?