Long long ago, when I had Cinema 4D thanks to a very good offer from 3D World Magazine I started work on my Blood & Rust anime series. Unfortunately, upgrading to the latest version costs more money than I can even spare, so I recently rediscovered Blender, and I love it. Basically I am going back into an old project again, this time using Blender. As you can see from the first two images, done in C4D, the character’s strong points is displacement and bump mapping. Admitteldy I am still new to the software but learning at a comfortably fast rate. I still have a long way to go, but the character is thus far looking… well okayish… a lot of work needs to be done to make this simple looking character look more realistic. If you have any advice on how to improve the last image which is a blender render, I’d appreciate the input.
Thanks for your time