“Bloody Doctor”
Stylized game-ready character inspired by the concept by TOART Studio.
Sculpted in ZBrush, Modeled in Maya, UVs in Blender, textured in Substance Painter, and rendered in Unreal Engine.
The goal was to push the stylized shapes and silhouette while keeping the character optimized for real-time.
Full project breakdown on my ArtStation: https://www.artstation.com/artwork/nJgGYr
10 Likes
Nice, she looks charming and unhinged. The blood orb is neat and her outfit looks like something straight out of a higher definition League or Dota.
Small nitpick, but you spelled the studio name as TUART, while their internet presence seems to use the name TOART.
1 Like
alf0
(anas)
3
supper work .
and i believe her clothing design was a nightmare on the rigging part specially the skirt thing !
grouping all the textures in one file , you hade to make the size big right ?
1 Like
Thank you, Glad you like it and ty for making me notice the miss spelling I edited it.
Oh, No it’s 4 texture sets it’s just added for the demonstration in one, will fix that 
1 Like
alf0
(anas)
6
oh , my bad , good to know that , otherwise i was going to try doing it my self ! Xb
1 Like
No I won’t recommend lol😂
1 Like
bartv
(Bart Veldhuizen)
8
I featured you on BlenderNation, have a great weekend!
1 Like