I added an HDR environment map to my project, merely for the lighting. Is there a way to blur the actual background image so the rendered image will have a blurred (fuzzy) background and shark objects?
Thank you, you are a genius!
What if I have transparent meshes which let the environment show through? The background won’t be blurred in this case, will it? How could I solve this?
What if I have transparent meshes which let the environment show through? The background won’t be blurred in this case, will it? How could I solve this?
Re render with shallow depth of field active on the camera. Then you can defocus through glass.
But if you want to stick with compositor try a mist pass as it preserves transparency but not refraction I’m afraid.
Thanks for your reply! I finally solved this by mixing the glass shaders with transparent shaders. Looks slightly less realistic now, but it allows me to blur the background with the existing setup - even through the windows!
Thanks for your help, everybody!

