Using the brick texture node is good for everything except (for me at the moment) bump mapping. The brick edges are too refined and I would like to blur the edges of the bricks so that as a bump map, they would bulge out smoother. Can’t seem to find a “blur” node though.
Without resorting to baking to Gimp/Photoshop, is there a way yo do this within Blender?
I believe there’s a setup buried in the tests forum (perhaps in the big Cycles thread), that uses a manipulation of coordinates with a noise texture to create the effect of blurring a texture.
My Cycles node group collection (in my sig) also contains a node that can do that based on that method, you can check it out and see if it works.