Blurred Node Based Z-Space (with BLEND)

Hi All,

I had this idea for a blurred out z-space without using camera DOF. Basically there are five render layers. Each layer has it’s own blur settings. You can place objects on layers 1-5 and they get the blur characteristics of that layers. Also, any object placed on layer 1 gets a vector blur applied if the object is in motion.


ras_blurred_z-space_1c.blend (553 KB)

That’s a pretty good effect, I hadn’t thought of it earlier. Thanks for sharing your blend file!