Hello, guys. This is the latest project I made it is a studio rendering of the BMW monster. I did all the modeling, shading and blah blah blah (you can see it on my sketchbook). I was trying on this one a new lighting workflow using realistic light and a realistic car paint.
Thanks, i really appreciate. The render was 4000x3000 on a gtx 980 ti. My lighting was multiple planes like a traditional studio lighting. Multiple shot combine in post production.
Wow! The lighting looks very professional! I really want to know how to set up the planes to catch up every single important line of the bodywork. It is a magic thing for me
Does anyone knows a good tutorial, where someone explains how to setup a scene like this one?
Wow… Nice render!
Could You post some screenshots of lighting setup (planes positions) and world panel settings? I tried several times to achieve this gradient reflections effect and still i can’t do it… Again great artwork.