Thanks for the advice bat3a, i’ve put a plane there…
now, i got a question, when using material nodes, just one of them shows up in the compositing nodes,
it seens confusing to me, but, i’ve selected the two ones, and rendered twice, but the problem stills there.
I’ve made two materials to composite, one is only the reflection, set to “add” in another material, that is the diffuse and specular colors
how i set up the material:
Maybe it is not necessary, but when i apply mirror directly in the same material (the red one), it looks fake, the black parts of the reflection should not influence the color of it, but blender tends to do that.
So, there is any solution? I turned off environment lighting, because it increases the render time by 3x, thats why i want to composite the shadows, diffuse, etc. I can have more control over it, in a way that i can render a little animation.
The problem is: when i select the reflection material, it only shows reflection in the render (diffuse becomes black). Then if the red is selected, it loses the reflection.
the problem with compositing:
another test render (not messing with diffuse and reflections here)