I’m working on a bike. It supposed to be short, “let’s just get warmed up” project and I kind of lost track of time after a while. From simple render to animation to low poly game asset (maybe). It’s a learning experience, that’s for sure.
The high poly model it’s finished, although I tweak things and fix mesh once a while for better normal map baking (and mistakes made when I worked drunk). I learned and added working drivers that makes wheels, pedals, gears spin. Chain works too, but I don’t know how to make it moving in low poly…
LP is 2,5 k faces so far. Lot more to do and to optimize.