As I’m experimenting with Blender, I’m trying to make something that supposed to be simple but I’m not sure what is the “correct” way to do it, I would love to read you suggestions about it so I can try it for myself.
I’ve started to model a simple character that for now is on Low-Poly before I proceed to the next steps.
The character should be simple as you can see on the current WIP screenshots, Body will be also the Head and Face.
I’m guessing that the mouth could be just manipulated in the same object using Shape Keys for morphing.
But I’m confused:
It will work for the general shapes of the mouth: Open, Close, any other related tweak… but what about the Teeth and the Tongue? should I make them as a Separate Objects or Join them as the one main object?
Same for the Eyeballs, are they supposed to be Separated (individual Objects) or Joined in the same main Body/Head object?
The confusion will start on the rigging:
When I will start tweak the Spine/Body which is also the head, I believe that the Eyeballs and the Teeth and Tongue will twisted into weird places so I’m not sure how to rig this.
I would like to make the Mouth controlled by Blend Shapes and not bones but not sure about the Eyeballs.
I also want this character to be very elastic and stretchy, so it won’t get broken if I’ll rotate or bend the body later on using bones.
Can somebody please explain how should I rig such thing consider what I’ve mentioned above?
Sorry about my bad English and Thanks ahead!