The script allows the user to create models of various types to screw fasteners.
This version is very much a work in progress.
This is my first attempt to program in Python. This version is unpolished and doesn’t do much error checking. Therefore if the user sets strange variables, the model created will be as equally strange.
For best results set the material to smooth and apply a Edge Split modifier with default settings.
To Do:
Better error checking.
Nuts to go with the bolts.
Pre-sets for common bolts.
Improved GUI.
More Head and Bit types.
Better documentation.
Fix error with mesh when using crest and root percent other than 10.
You need to add some graphics so people can really see what this does before downloading it. You’ll generate a lot more interest that way. Always include visuals with something like this.
hi, good job!
cad tool, spiral tool,
lol i tested the settings, i even made mushrooms!
if your into CAD & Blender go YAY now.
just array a bolt along your framework.
more seriously,
a way to reset to default would be good.
tooltips for each setting (on mouseover)
keep up the good work.
i look forward to seeing updates for this script.
m.a.
This is excellent. I do some mechanical modeling every so often and this should really save me some time. Thanks a bunch. I’m looking forward to any improvements you make. Thanks again!
Thanks for the positive feed back. This has encouraged me to put some more time into it. I noticed that just after I released version 1.00 that there was bug in the Hex head and it did not join the thread correctly. I will sort that out in the next release.
Nice render 5_on_it. I thought about the grade markings, but I thought that the user could use a bump map on it.