Bone bounce effect isn't that noticeable in the blender game engine

This bone and part of the body of the character should bounce like it does when it loads, but in the game engine it isn’t that noticeable.

A lot of data/user going on, I only have just the one whole animation and it works as it should, just the bounce effect isn’t showing as it does in the 3d window. :face_with_raised_eyebrow: