I’ve added some copy rotation constraints to some bones of an armature and set their influence to 0, and in logic added an actuator to set their influences to 1, and then play an armature action and set back the influences to 0. But it isn’t smooth at all (blendin value for the action doesn’t seem to solve that) plus it looks like a mess, around 8 actuators connected to only 1 controller makes it hard to see. So I’ve tried keyframing the influences in the dope sheet but when I try to play it in the game engine nothing happens.
Is there a way to use keyframed constraint influences in the game engine? or applying transform to pose before setting the copy rotation constraint to 0 so it blends smoothly to pose?
Thanks in advance.