I am trying to rig a new character of mine, trying to do it via bone heat.
I’ve read plenty of threads regarding this method and flipped through some tutorials.
It seems to come down to either parenting the mesh to the armature and choosing “apply bone heat” or applying an armature modifier to the mesh, selecting all the bones in weight paint mode and then choosing “apply bone heat”.
Well, by now I have done both of these methods and my mesh DOES recieve bone heat but not in a proper way! Moving an arm bone moves the hip area as well, for example (see picture).
How do I solve this?! Is there a way to choose the influence or strength of bone heat?