Newbie here trying out my first human model/armature. It’s going really well so far, my rig is working as expected except for one aspect.
The femur bone, despite being parented and having the same settings as each and every other bone in the armature is not deforming the mesh. In fact weight paint mode shows it as a non connected bone (whole model is purple see screenshot below)
Heres what my link and bone settings look like.
The shoulder bones (which are similarly disconnected) are set up in the exact same way. So why can’t I weight paint/deform from this bone? What am I missing?