I figured this is probably the place to announce this and get some user feedback.
I created this little utility script to suit my animating needs - it’s far from being finished, but I put a lot of effort into getting it to play nice with the mannequin and obviously any other character that shares the same skeleton.
For now, this is a simple “paste and use” script.
The plugin version is coming up next and will expand and improve - my - workflow.
For right now, after well counted hours of eye gauging and head bashing, along matrix calculations, quaternion euler notations and a bunch of other nerd stuff, the script does exactly what I need it to do.
Open an FBX of the mannequin exported from unreal, rig, and work. And that’s why I’m sharing it.
There will probably be at least 3 other updates.
The next one will be focused on animation and having the rig swap back and form from dummy to rig and rig to dummy so that incoming animations can be keyed and modified.
The one after that will likely bring the script into a full UI plugin with options to key, reconstruct the rig, and eventually probably export.
It really all just depends on how my workflow goes.
Note: not tested on the beta.
Here is the link to download.