Hi there, I keep trying to find some information about this and can’t seem to find it. It seems like it should be something pretty simple to do.
When making a shape key, you create a slider to move the vertices on a mesh to a new pose, like a smile or a phoneme. However, I would like to be able to rotate a bone slightly along with the vertices.
Case in point: Suppose I am creating a shape key for the Phoneme for “A”. as part of that pose, I want the Jaw bone to rotate slightly, say 5 degrees. Obviously the shape key slider only affects the vertices, how do I get it to affect the bone too?
In Cinema4D, I was able to do this with a little Xpresso, kind of a visual scripting language built into C4D. How would one do it in Blender.
I have found many tutorials about how to use a bone to trigger a shape key. That is kind of the opposite of what I am asking.
Thank you very much for your help in advance.