I tried that, but when I unparent and reparent, I loose the assignements I did before… I had to assign each vertexes all over again !
If that’s the only way, that’s ok…
but that Vertex Group list have a strange behaviour… When you rename a bone in the armature, it is not renamed in the Vertex Group list… I had to rename it also there…
is that a bug or is that how it is supposed to be ?
That’s the way it is. First name all your bones. Then make sure that there is a Vertex Group for every bone with the same name. Then Ctrl-P, Armature, Don’t use Groups. Each bone should then find a Vertex Group that corresponds.