I’m working on a book domino. My first blender project.
I played with the domino principle before (actor and physics) using simple cubes. Right now, when I want to tumble some books, strange things happen.
The books don’t fall… If I rotate them out of balance, they do move just a little bit, but nothing like a simple cube with the same settings.
I’ve attached some screenshot and a small test .blend file.
The first screenshot is a combined one showing two rectangular cubes and two book models, with their actor settings.
The second screenshot shows the result op playing the scene…
I have no idea where to start soling this.
I’ve played with radius, rotational dampening and the likes, but the book just won’t tip over.
The shape-keys on the books are stopping the physics from working. To fix it:
Clear rotation on the first book (Alt-R). Delete the Shape-keys from both books. In Object mode, select each book and use Ctrl-A to apply scale and rotation. Now, rotate the first book a bit and press P.
It’s the shape key indeed.
Your workflow works as advertised DichotomyMatt, Thanks.
However…
I used a shape key to easily modify the binder thickness on 38 books based on the same model (as Pappy suggested to me here: http://blenderartists.org/forum/showthread.php?t=134951).
When I delete the shape key, I lose all size modifications made to the model.
Is there a way to delete the shape key, but have the model retain it’s dimensions?
This might be helpful info:
When sizing my books I first used the shape key for the binder thickness, When this was set I pinned it. I then used box select and “G”+ X or Z in edit mode to change the height and width of the book.
I have no idea if this is the way to work with shape keys, It seemed the fastest solution for me after some trial and error.
Edit:
Nevermind. Looks like if you delete the Shape Key in edit mode, the model keeps it’s dimensions.
Thanks DichotomyMatt!
Edit2:
And thanks for the heads up about clearing and applying.