Hey everyone, let me share with you the latest work of mine in which i used a concept i found on artstation of the artist Viktoriia Shtorm
Making process is quite simple
1-Model A LowPoly basic shapes on blender
2-Export To ZBrush To add details
3-Then you can just bake maps of the Highpoly And apply them to the LowPoly after texturing, but i decided to just remesh the HighPoly and use it for rendering as is not made for a game
4- For adding materials i used substance painter with simple fill layer and couple of curvature layers
Thanks For Reading~