left and right objects are the same, just duplicated. When I try to cut one with boolean so that they don’t clip into each other anymore, something weird always happens. Same if I put the boolean modifier on Pants.001 and select Pants.002. If I use another object to cut a boolean into it, it works no problem, as you can see on the left object at the bottom.
I already recalculated the normals and applied all transforms. What is going on?
This doensn’t look like the same object… also could it be there is a mirror modifier on one object, but disabled in view, but affecting the result…
they are two separate objects, but technically both the same, just shifted. Both objects do not have any other modifiers on them
With boolean, the pants.001 object does not disappear.
If you hide the pants.001 object that you used for the boolean in the outliner, you can only see the boolean object
If anything else is a problem, please attach the file.
Most abnormal operations are modeling problems.
I know it doesn’t dissapear, it should cut into pants.002, but it doesn’t. If I hide pants.001 after applying the modifier, 002 looks round, just like before
Please, post your .blend file.
The file keeps having an error uploading, so I uploaded it on google drive:
The geometry of these 2 parts is rather poor and, on top of that, they are not closed volumes.
Don’t you have an earlier version that would be cleaner?
Both objects are surely not the same (pants.001
has something ont eh top while pants.002 is more spherical
) and both have non-manifold edges/ aren’t totally “closed” so doing booelan on this will get problems
You may have boolean-ed something on one before ???
oh okay that is weird. Thanks a lot. Is there any way to fix this without having to create two new objects? Yes I did use boolean on both before, as I already said
what exactly do you mean by the geometry is poor? Not angry, just trying to understand so I can improve it next time, because this happens to me a lot. I do have an earlyer version, but most modifiert haven’t been applied it it yet:
Configurations such as those parts are problematic when using boolean.
There’s a confusion about where to cut it.
The problem of this modeling will be solved by changing the Boolean method.
- Make the pants a Boolean object.
- Make the connection of the leg boolean.
If you change the order like this, there will be no problem.
Connecting the non-manifold; closing the gap.