boolean in 2D

hi guys.
is it possible to do boolean with 2d objects? for example to create a window frame, draw first the outside then subtract the inside and then extrude the remaining. thanks. a

You can try with joining bezier closed curves. The curve that is inside is substracted from the one that surround it.

thanks for reply. I’m still trying to figure out a way.
So in short: I’m adding a plane, then try to cut out a hole inside by adding a new rectangle. Thanks for help!

Not sure if this will help, but if you apply Boolean Difference to a cube and then delete the back vertices, you can then apply further booleans even though it is now effectively a plane. I have only used this with Boolean Difference and it may not work with Intersection and Union.

Sorry for repetition…

Attachments