Hi all,
I’m about modeling a cylinder after a tutorial where I want to cut out some text, but the Boolean modifier doesn’t work properly. What am I doing wrong here?
TIA,
Claus
lulug_logo_310524_02a.blend (776.7 KB)
Hi all,
I’m about modeling a cylinder after a tutorial where I want to cut out some text, but the Boolean modifier doesn’t work properly. What am I doing wrong here?
TIA,
Claus
lulug_logo_310524_02a.blend (776.7 KB)
Hi, try hiding the text.
Oh, when I apply the Boolean modifier, the cylinder disappears. The text remains unaffected.
Is this is what you need?:
lulug_logo_310524_03a.blend (782.1 KB)
Thanks for your recommendation, but although the text is now cut out, there are “stripes” in the material of the cylinder. I think this is due to the subdivision surface modifier.
Claus

Oh, this was the wrong render,
, but you can see the “stripes”.
Yeah I see the stripes. But thats a shading problem and its just indirectly related to you cut problem. The geometry that you create with a boolean operation is far from optimal here. So the topology is bad and the calculated faces normals are not fitting well. Try putting a weighted normals modifier on it. Perhaps its enough. Or you could increase the the cylinders geom density along the vertical axis to get better results, so dont use a subdiv modifer, create higher density cylinder in the first place.
Okay, I will try that.
Try putting a weighted normals modifier on it.
This helped. I also deleted the subdivision modifier. Now the “stripes” are almost gone.