Boolean Modifier Invert Geo Nodes

Hi there Blenderers!

Need some advice from the community. Hoping someone can help

I wish to use GeoNodes and particularly I would like to have an object be masked by another object.

This is what I have


essentially I have used a Boolean to cut out the road
but I wish to invert that so the mesh inside the sphere
is only visible.
Here is a mock up of the desired effect.

can anyone point me in the right direction

Set the boolean mode to 'intersect"

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