I recently moved to a new machine and moved my old blender installation with me. I just use it to create simple models for 3d-printing, so my knowledge is good for that and little else.
On the new computer, I encountered an interesting problem: after applying a boolean difference modifier to the cone, the program created many new polygons in the mesh:
On the old machine, Blender behaved and the same operation yielded ONE cleanly cut new surface which I can work with.
I suppose I somehow disabled this mad cutting behavior on my old machine and I look forward to doing so on my new one, but I am lost as to how to do that. Can anybody give me a hand on that? I assume it is some simple hotkey, which I just dont know.
Also, I apologize - the topic was probably brought up a million times before, I rummaged through the forum, but since I cannot name the phenomenom, it is hard to find a lead.
Thanks in advance!