Right now I am attempting to create a desk and am using the Boolean Modifier for the drawers. I created one desk successfully this way, however when I try to do the same thing to a disk of opposite sides (drawers and leg room on opposite sides of the desk) it is having an issue. When I activate and set up the Boolean it shatters the desk and hides random parts of the desk that it created via new vertices’s/edges, however they are still there when I look in Edit mode and no matter what I try I cannot patch the holes.
If anybody can help me with this or make suggestions, it would be great.