Boredom *updated*

Hey, at least it’s not just a cube or sphere…

http://img.photobucket.com/albums/v466/dbugged/doodle.jpg

Duplicate it two more times and do a blue and red one and intertwine them all together. Looks good though, nice caustics, what were you photon settings and all? :smiley:

I really like the caustics. I have yet to create any kind of caustics so I give you high marks for them. lol. I like the simplicity and style of the render, though I would honestly like to see a better floor texture.

Thanks for the ideas. There is just one photon lamp above pointing straight down, photons are at about 2 million, search is 100, depth is 10, and blur is .02. I also turned the energy down to about 0.4. The Kitchen probe is lighting the scene - hence the blotches on the ground. Full GI, cache turned on, 20 samples for AA and 10 minutes for rendertime on a 2.7 Ghz pentium.

Streen - Thanks for the comments. There really is no floor texture, it’s just the generic material settings. The HDRI probe makes it look blotchy.

What about throwing a tile texture on the floor?

hey turn the filter for the light probe to >1 it will smooth out the bloches on the floor, apart from that it looks pretty good, thought the caustics still look a little noisy, maybe you could try QMC that might make it look a bit better

Awesome! It worked!

Thanks for the tip. :smiley:

Good idea. I tried it after your suggestion but it doesn’t look that good. It takes away from the simplicity of the image and detracts from the caustics.

http://img.photobucket.com/albums/v466/dbugged/boredom2.jpg

Here’s the latest. I’m changing the name to RGB Madness.

http://img.photobucket.com/albums/v466/dbugged/rgbmadness.jpg

Sweet!! Like the new one a lot, much more interesting with more color, and the DoF looks good too!

Moved, and nice. :slight_smile:

BgDM