is there some formula to make bounce heights and distance look right.
i just copied and scaled but it does not look right.
i would use real bounce but nobody knew how to keep the disc upright at the end and i do not know how to move it to the side.
on 2.69
I’m not sure what you are trying to do, but why don’t you just animate the object normally instead of making it follow a NurbsPath? As in taking the object and translating it manually to the desired positions.
thanks
but if i use the regular bounce thingy the disc falls flat at the end. i need it upright. ( stopping rotation is not it seems doable)
“but why don’t you just animate the object normally” how do i do that and make it look like it is bouncing?
in 2.69