Hello I am trying to get my bouncing ball animation to work properly. At frame 4 when the ball first hits the ground i want the ball to squash. I was able to make that part work but in doing so the ball starts to squash before it hits the ground. So I guess what I am asking is how to make the ball squash only when it hits the ground. Please see file for reference: bouncingball.blend (525.7 KB)
I would if i have your version of blender lol. I am going to be getting a new computer soon so i will be able to upgrade to the latest version. How many GBs does your video card have?
Hey, If you have not watched this rigging series , you might want to check them out, never mind what version there in, they are very helpful.
EDIT: I posted that before I looked at your file, So it doesn’t look too bad, the more frames you have to work with - the better and smoother it will look, so say you want your final animation to be 4 seconds @ 25 FPS which = 100 frames, doubling it to 200 frames, then create the animation, then scale it back down in the Dope sheet or NLA will make it look nicer.