I really want to model Bowser Jr. from the Mario franchise, but I can’t find any blueprints to model him from.
Does anybody have any ideas how to get around this?
Here are two good images. Start modeling!
Thanks but they’re animations xD
And bowser jr is really small and only in one of them
http://www.mariowiki.com/Bowser_Jr
I found a website with several pictures, along with a good texture for his “bib” or whatever he wears.
Thanks. My real question I guess is how do I go about modeling it if I don’t have a direct front or side view?
If you can’t find existing and exact front/side references, you’re left with 3 possibilities :
- You create those front and side references yourself by pencilling them using those screenshots as guides , even if you have no pencilling experience either in real life or in an image editor, you should still be able to sketch very rough shapes and let your imagination work
- You model the character using your own judgement regarding scales, proportions etc… with only the screenshot available this is certainly easier if you have some modelling experience as you are then able to use that experience to get acceptable results, but practice modelling again and again will help
- Find front/side references of another cartoony character that could have roughly the same proportions as the cartoony one you’re wanting to model, and adujst the model once you’re finished to get closer to what your target looks like
Ok, thanks! I think that I’ll do a combination of the second and third ones
If you want to get models of him from in a game for better references, you might try Model’s resource. I found several from the various wii/gamecube games.
BG,
regarding making a model from reference images when you don’t have a straight on front and side view, I would add a two additional possibilities to Santuary’s list. In both cases I describe, don’t get hung up by not having a front or side view. Also, in both of the options I provide, you may find it easier to the images in an image manipulation program, and make sure that critical dimensions, such as height, are the same by adjusting the size of the image. If you do this, rescale the larger image(s) so the height is the same as the smaller. You might also want to resize the overall image dimensions so that they are all the same.
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if you can find two other views that are about 90 degrees from each other (that is for example, 3/4 left and 3/4 right views) redefine these as “front” and “side”, and proceed in much the same manner as you would if you had a “real” front and side view; and
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activate the “import images as planes” option in user preferences and use that to create the reference images. This can be particularly valuable if your references images are not at close to 90 degree angles, as the “image as plane” can be rotated to any position and still be visible as a reference image.
ns
I am terribly intrigued by this statement, Mjolnir! It seems to me that 3/4 left and right views are simply going to be mirror images (ignoring asymmetries) and cannot provide you with the depth info that can be extracted from a front and side combo. It is not so much that labeling some view as ‘front’ is arbitrary, it’s that life on earth (including humans, barring starfish) comes with an axis of symmetry that determines the two workable views - on axis and cross axis.
Do you have a screenshot example of you using the 3/4 and 3/4 technique?
It’s the symmetry that makes this method possible. You only need to model one one half, and thus you don’t have to worry about symmetry. I have never tried this method though.
Taking the last question first, no I do not currently have a screenshot example. The current status is that I’m convinced it’s possible, but I haven’t yet found a tutorial to show me how to do it, or figured out how to do it myself. But I’m working on it.
I’m also not saying that views other than the traditional front and side view are as good as those two. But I would observe that even if one did have those two views, there is a full quarter of the subject being modeled that isn’t visible at all, and two other quarters for which there is only partial information. And it seems to me that ignoring characters or objects for which there is no front or side views is going to be pretty limiting as far as modeling is concerned. I’m not trying to suggest that views from 45 degrees to either side of he center line as a replacement for front and side views, but I do believe if 45 degree angle views are all that’s available, that can still be a basis for modeling.
ns
ns