I noticed that “Texture image” node has box projection option which allows mapping 2D texture to 3D object. My problem is that I don’t know how to achieve similar solution when using procedural texture (e.g. noise texture). I guess that procedural textures are essentially 3D textures so it is possible to map them to 3D object directly - that is why box option is not provided for such textures as it is for image textures. Despite that there are some situations when box mapping of 2D noise texture to 3D object would be desirable. My question is: what is the best method of achieving such effect? Is it possible to do it just by appropriate node configuration?