I modeled this a few years ago and ported it to Blender 3.1, rendered in Cycles X.
This looks really fantastic! I love all the small texture details.
Would you care to show your lighting set up on this? It’s really quite stunning and I’ve been trying to revamp how I think about lighting textured metals recently.
In all but one of these renderings, it’s simply two area lights. Very simple actually. One uses an HDRI, you can visually see the difference in that image. So this very much like a simple studio lighting setup.
I featured you on BlenderNation, have a great weekend!