Hi Guys, it’s been a while since i made something with blender and so i looked around and decided to participate in the “Mixamo Fantasy Contest”.
I’ll go with the Knight class and make everything myself including the weapons as well.
After two days of modelling and scetching some concept ideas i came up with a realistic looking Knight that has some influence of both fantasy and a little bit of steampunk (mainly Gears).
At first i had to design a new male character and the following images will show what i got so far.
First i separated the shoulder protection from the torso armor , changed the design and defined the details, mostly on the back.
I continued with the legs and arm protection, while i kept in mind that it should be
flexible enough to move easily.
I also considered in which hand the sword and shield should be and started to give the left arm less armor to carry the shield.
The next step will focus further on the individual limbs.
All of what i modeled so far is the preparation for the normalmap baking. I’ll do a low poly version which will fullfill the criteria of 15000 tris when i’m finished.
I’ve successfully finished the sword and shield for my knight and came up with a nice logo for the weapons: a stylistic eagle which will appear on the armor as well.
Wow, nice! However for the patterns there are too many straight lines, I think. It looks like sci-fi, as if it’s greebled (same thing on some of the armor.) But other than that, it’s sweet.
Very nice work, I tend to agree with Owldude in that you will need a bit of warping if your “Brave Warrior” is not a new recruit but it in no way diminishes the work you have done and materials alone can create and aged effect on a low poly. Kudos!