Here is a simple test file + some renders to explain what I mean.
- No AO at all (no World AO, no Simplify panel)
- World AO, settings are Factor=0.1 Distance=10cm
I’d expect the bounce AO feature would take this setting (World AO) and skip bounces from there, to make it less fake-ish.
But never worked like that, here it’s a render with Simplify panel enabled:
- AO bounce = 1 (0 is disabled)
- AO bounce = 2
- AO bounce = 3
- AO bounce = 4
…so… what am i missing? It seems it always uses the AO with a Factor of 1.00, which is unusable and incredibly high, and ignores the Factor set by the user in the World panel.
It’s a feature with great potential but unusable at the moment IMHO.