Brecht’s back working for Blender Institute With Campbell the three of us will keep supporting all other developers and work on some of the most essential improvements that just take a long time to work on. Exciting times ahead!
Delighted to here this, personally I believe this is the key area where Blender is lacking a little in comparison to the proprietary competition. Such a feature that can be used in tandem with mesh proxies and the physics side of things for example would be an absolute joy to behold! Thank you very much, I can’t wait to begin experimenting with the results of this ‘Cycles’ engine. (cool name for a renderer also!)
Think : How can you do a VFX for a movie without caustics when you want to make some glass breaking and so on ? hmm… it was logicaly that this will happen and the real need of N-Gons from B-Mesh and the new Nurbs that are waiting to merge from near half year.
This it is the need and hope will be more developers on the boat.