I tried a GraphicAll build just to give try at ColorRamp, it was a non-optimized build, and it crashed Blender+nvidia drivers while tweaking values of the ramp
ummm… i have a strange problem… not sure what it is… anyhow…
im rendering a light bulb
with Cycles, When i render the viewport its rendering to my satisfaction…
the glass is clear i can see though it and i can see the filament inside.
however when i press the render button it looks totally different!
nothing like what the preview render looked like,
even though my render preview was looking through the cameras view.
So… why would my render(or f12 render) look different than rendered view?
I am not sure if this is a bug or something similar but I feel that the colors between the preview and textured rendering are fliped.
It is actually pretty cool that you can preview the fresnel effect in realtime in the textured view.
out of curiosity, would it be possible to for example only extract the glossy reflection of lets say a glass shader for overlaying this onto a diffuse material or might it be possible to add a material which is transparent but has a glossy value?
When trying to create car paint the mixing shader approach shows some significant limitations when it comes to layering materials and simulating a coated surface because the coating is transparent. Somehow this transparent material needs to be added and not mixed into the finale shader.
I think this would also be very applicable to any other material where you want to work just on a reflection value alone.
been thinking about this too. using the mix shader unfortunatly will bring in the color of the glossy shader (ugly grey for example) and giving the glossy shader a texture as a color input gives strange results too. using an add shader is (afaik) not really correct for two reasons:
a material can reflect black too. not possible with the ADD shader. For example: if the diffuse part is blue then it wont get any darker with an added glossy shader.
the material will reflect more energy than received. (i like this freedom but in this case it doesn’t help)