Brick House Destruction

Bricks stacked to a Building in SketchUp Make.

Simulated and rendered in Blender.

No Constraints.

Interesting, but after seeing these physics simulations so many times as standalone demos, I wonder how many Blender artists actually incorporate them into animations. I’ve been trying, and it’s quite a task to actually implement any physics into a scene in a way that isn’t just another crashing wall or bouncing ball or falling bricks.

I don’t mean to be critical. I’m not. You spent a heck of a lot of time on that, I know!

This is impressive - how long did this take you to make?

I used a physic simulation for this animation:
It took me a while to get it to look right. Yours is a lot more complex