I thought of using a brick texture node, my problem is that unlike the reference image, the texture used there almost flowed seamlessly between each face while mine is disjointed and unaligned. Any help would be appreciated!
That’s not texture, it’s mesh, and an easy enough mesh to build.
But if you’re doing this with UV coords, your results are going to depend on your UV map. I think you’ll find that adjusting your UV map (rotating and translating faces) will get you the exact look you’re going for.
I have no idea why they didn’t make an out-of-the-box 3D procedural brick texture and quit at the 2D version instead.
I mean, if you’re using UV, your UV is going to matter. If you don’t want UV to matter, don’t use UV in your nodes.
If you don’t want to use UV, yeah, you can do it, but it’s not going to be faster than just adjusting the UV, which is one-minute-fast, and you’re not going to end up with something that magically works beautifully on a monkey instead of a cube.